Īdded diplocations to finalizr.c, gradius3.c, pandoras.c, rollerg.c and ultraman.c based on Guru's notes (thanks to AJG, who fwded them to me). Īdded device-based implementations of the eeprom and i2c deevices. īuild the IDE features table only when there is a CHD available. The envelopes aren't actually emulated, but the sound is silenced after a key-off (by placing the sound in a 'release' state) This prevents audiable sound from looping forever. * Verified 0x00 coinage settings in remaining Konami drivers (and two Banpresto ones using same coinage settings)įixed the priority system in the jalmah.c driver * Cleaned up mystwarr.c & moo.c input handlers. * Added port_condition to hcrash so that brake appears only when present in the chosen cabinet. * Fixed gberetb coin inputs (they were switched). Removed roadf coin4 & asterix coin3 (neither used by the games nor present in service mode). * While at it, verified all 0x00 coinage effects in drivers which now use konamipt.h (fixing a few mistakes: hexion, mikie, crimfgtj.) most 80s-90s games were using basically the same coinage settings and joystick inputs). * Added source file konamipt.h to unify Konami inputs where possible (e.g. * added a note about service menu browsing when mahjong panel is ON added video ram mirroring (fixes a glitch in kovsh) added DIP location to following drivers: djmain.c, fitfight.c, gaiden.c, hornet.c, namcos1.c, namcos86.c, nwk-tr.c, skykid.c, zr107.c Improved the Wave-DMA behaviour in Naomi, added PVR-DMA support. * added plgirls cheat dip-switch įixed crshrace coinage dips. clock for AY-3-8910 is 14.31818M/8 except for main melody sound tempo is wrong in all sets (with or without this change) position 6A is not populated in JAPAN ver. verified clock frequency (including 4KHz NMI) Reverted recent TMS32025 timing change which busted Cool Pool sound. ĭid bulk replace of AM_READ/WRITE(SMH_NOP) -> AM_READ/WRITENOP. Updated all drivers to call the 8-bit versions directly from the address maps. created common include file and modified drivers to use it instead of explicit externs extended NVRAM to the full RAM range (according to schematics) reimplemented 6802-based ADPCM samples for the bootlegs hooked up proper sound command latching complete memory maps from the schematics Īdded direct mode JVS command, used by the i/o for the later Naomi games įorce cpu resyncs mainprotection on pgm. Merged memory maps, renamed sets in the following drivers: vendetta, videopkr, wrally, vball, unico, tsamuri, triplhnt, toypop, tnzs, topshoot, topspeed, tecmo, tecmo16, tecmosys, terracre, thoop2, tunderx, tiamc1, timelimt, taito_z. ability for them to automatically disappear after a set amount ability to individually enable/disable crosshairs 02562: Ability to choose arbitrarily named crosshair pictures (Derrick Renaud) 00947: batsugun: At the level 4 boss there's a sprite problem. 00598: popbounc: Regardless of whether the "paddle" or "joystick" option is activated in the dipswitch, the controls are broken. 02557: All games in jalmah.c: There are square gaps during gameplay. 02558: Graphic priority is not fully understood. 02187: All games of "Technos": Fix for manufacturer. 01163: popbounc: MAME doesn't support paddle input. 03092: spuzbobl: Some sound samples are being played indefinitely (David Haywood) 03093: mazinger: the boss of 4th level is black (robiza) 03087: daireika: Graphic artifacts on attract mode. 03098: all sets in mcatadv.c: Palette regression (Christophe Jaillet, Fabio Priuli) 00256: seganinj: Sprites leaving on the left side on the screen aren't clipped properly. 00303: regulus: In cocktail mode when it is player 2's turn graphics from the top of the screen flash at the bottom of the screen (Aaron Giles) 00257: wbmlb, wbmljb: When the player sprite reaches the right side of the playfield, some garbage gfx appear on the left side. 00984: 4dwarrio: The game resolution changes in the 2nd players turn in the cocktail mode. 00983: pitfall2: Once you lose your last life, any object not in the background shows up on the high score and continue screens. 01030: starjack: "Star Jacker" side-by-side test.
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